From its branches we see bulging fruits with human limbs protruding from their gooey masses. And make no mistake, this tree was used to contain undead. A host for all the curses, a prison for the particularly wretched. So somebody had the idea to use the tree as a dumping ground. Without an endless supply of these stones, the Undead Settlement would have no way of offloading all the myriad curses that make their way to their little slum. The stone itself was once a person or some other being." The Purging Stone does not dispel curses, but receives them as a surrogate. Humans are helpless against curses, and can only redirect their influence. Secret treasure of Arstor, the Earl of Carim. The description of Purging Stones in DS1 reads: We see this mostly through the use of Purging Stones. Curses in the world of Dark Souls are sticky things, almost impossible to destroy, but which can be transferred from one target to another. Sometimes, these are things that nobody wants anything to do with. Lothric is a converging point of many great lands, and as such many strange people and objects end up there. I'll get on to what the Greatwood actually is later, but for now I'd just like to concentrate on what the undead settlers used it for. And to deal with the worst of their curses, they turned to a special tree. This was a desperate, hopeless population, and in their desperation they turned to many different sources of salvation, looking for any kind of hope. It's no wonder that they welcomed the evangelists from the Cathedral of the Deep who finally offered them a solution: transport cartloads of their undead via the Road of Sacrifices to be fed to Aldrich. The brutes with the big saws carry around chopping boards, saw blades, and mortars so they can dice them up and grind them to a pulp. Hang them by their necks so that they immediately choke again once they revive. Decapitate them via guillotine and dump them off a cliff. Break their bones on wheels and stuff them in cages just to keep them contained. The residents of the settlement started going to more and more extreme measures to keep the dead down, but they only delayed the inevitable. When the graves were all full, they started dumping them in mass graves, but they would always climb out eventually. But the dead would rise again and claw their way out of their graves. We find graveyards and catacombs, the usual places where you'd find undead. To begin with they buried their dead respectfully. The town keeps growing, but nobody ever dies. Every single one of them will get back up, slightly more hollow than before. The very next thing is bodies strung up, tied to wheels, burning on bonfires, they're just everywhere. The first thing you'll see when you arrive here from the High Wall is mindless hollows being slaughtered. And worse still, and abundance of the dead. Undead from all over have coalesced here, presumably outcasts from other cities, criminals and slaves, forming an overpopulated shanty town. So here I want to discuss what the hell is going on with this tree.įirst of all, it's important we talk about the place where we find the Greatwood, and that we understand exactly how dire the situation is at the Undead Settlement. But in this game every boss has a story, no exceptions. In a game full of epic and challenging battles against complex and mysterious characters, the pregnant tree is often seen as a quick stop over to pick up a transposing kiln before getting on with the rest of your journey. It's probably fair to say that the Curse Rotted Greatwood is nobody's favourite boss.
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